Vector Operation Calculator:
Vectors are essential tools in mathematics, physics, computer science, and engineering. They represent quantities that have both magnitude and direction, such as velocity, force, or displacement. Mastering vector operations allows students and professionals to solve real-world problems ranging from determining the direction of a moving object to calculating forces acting on a structure. In this guide, we will explore the four key vector operations: addition, subtraction, dot product, and cross product.
Vector addition involves combining two or more vectors to form a new vector called the resultant. When vectors are represented in component form, the operation is simple: corresponding components are added together.
Formula: If A = (Ax, Ay) and B = (Bx, By), then A + B = (Ax + Bx, Ay + By).
In three dimensions, the formula becomes: A + B = (Ax + Bx, Ay + By, Az + Bz).
Example: Let A = (3, 2) and B = (1, 4). Then A + B = (4, 6).
Applications: Vector addition is widely used in physics to find the net force acting on an object when multiple forces are applied from different directions. In navigation, it helps determine the resultant path when moving in various directions with different speeds.
Vector subtraction determines the difference between two vectors. It is performed by subtracting the corresponding components of one vector from another.
Formula: A - B = (Ax - Bx, Ay - By)
In three dimensions: A - B = (Ax - Bx, Ay - By, Az - Bz).
Example: Let A = (5, 3) and B = (2, 1). Then A - B = (3, 2).
Applications: This operation is used to calculate displacement between two points, compare relative motion between objects, and determine changes in velocity or direction.
The dot product is an operation that takes two vectors and returns a single scalar value. It measures the degree to which two vectors are aligned and is used to calculate angles between vectors.
Formula: A · B = Ax * Bx + Ay * By (in 2D)
In 3D: A · B = Ax * Bx + Ay * By + Az * Bz
Geometrically: A · B = |A| |B| cos(θ), where θ is the angle between the vectors.
Example: Let A = (3, 4) and B = (2, 1). Then A · B = (3×2) + (4×1) = 6 + 4 = 10.
Applications: Dot products are used in physics to determine work done by a force, since work = force · displacement. They are also used in computer graphics for lighting calculations and angle determination.
The cross product is specific to three-dimensional vectors and results in a new vector that is perpendicular to both original vectors. The direction of the resulting vector is determined using the right-hand rule.
Formula:
A × B = (Ay * Bz - Az * By, Az * Bx - Ax * Bz, Ax * By - Ay * Bx)
Magnitude: |A × B| = |A||B| sin(θ), where θ is the angle between A and B.
Example: Let A = (1, 2, 3) and B = (4, 5, 6). Then:
A × B = ((2×6 - 3×5), (3×4 - 1×6), (1×5 - 2×4)) = (-3, 6, -3)
Applications: The cross product is fundamental in physics for calculating torque (τ = r × F), in determining angular momentum, and in computer graphics for surface normal calculations during 3D rendering.